Intermedia Games Out Soon
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A project which started back in the spring of 2015 has finally come to its conclusion—the volume Intermedia Games—Games Inter Media, co-edited with Jeff Thoss. This was quite a test of endurance, as we had to battle numerous changes in the author lineup. A big "thank you" to Jeff for making this project worthwile, to all of our authors, especially the ones who persevered from beginning till the end, and to Bloomsbury's media studies team.

Astrid Ensslin (Professor in Digital Humanities and Game Studies at the University of Alberta and author of The Language of Gaming and Literary Gaming) was kind enough to provide the jacket endorsement:
"Intermedia Games—Games Inter Media is a much-needed compendium of videogames' multi-dimensional trans-, re-, and intermedial influences and cross-pollinations. The volume brings together a plethora of views from which the complex, dynamic, and often idiosyncratic relationships between games and other media might be approached. The book will thus serve as a key reference to anyone interested in media histories and ecologies, ludonarratology, networked societies, transmedia storytelling, digital textualities, multimodality, and beyond."

Here's the table of contents:

Introduction
Jeff Thoss (Independent Scholar, Germany) and Michael Fuchs (University of Graz, Austria)

I. Video Games' Incorporation of Other Media

The Spectacular Design of First-Person Shooters: Remediating Cinematic Spectacle in Call of Duty: Advanced Warfare and Battlefield 4
Håvard Vibeto (Inland Norway University of Applied Sciences, Norway)

The Discourse Community's Cut: Video Games and the Notion of Montage
Bernard Perron (Université de Montréal, Canada), Hugo Montembeault (Université de Montréal, Canada), Andréane Morin-Simard (Université de Montréal, Canada), and Carl Therrien (Université de Montréal, Canada)

Camera Ludica: Reflections on Photography in Video Games
Sebastian Möring (University of Potsdam, Germany) and Marco de Mutiis (Fotomuseum Winterthur, Switzerland)

Inscribing the Lone and Level Sands: Technoromanticism at Play in Elegy for a Dead World
Jason I. Kolkey (Independent Scholar, USA)

Lost in the Static? Comics in Video Games
Armin Lippitz (University of Klagenfurt, Austria)

II. Intermedial Exchanges Between Video Games and Other Media

Game and Watch: Machinimas, Let's Plays, Streams, and the Linearization of Digital Play
Riccardo Fassone (University of Torino, Italy)

Videogaming in(to) Literature: Virtual CorpoReality in Chloé Delaume's Corpus Simsi
Laurent Milesi (Shanghai Jiao Tong University, China, and Cardiff University, UK)

Edgar Allan Poe Simulators: On Dream Logic, Game Narratives, and Poesque Atmospheres
Marco Caracciolo (Ghent University, Belgium)

Interference as Artistic Strategy: Video Game Art between Transparency and Opacity
Stephan Schwingeler (University of Applied Sciences and Arts Hildesheim/Holzminden/Göttingen, Germany)

III. Video Games and their Transmedial Environments

Music across the Transmedial Frontier: Star Trek Video Games
Tim Summers (University College Dublin, Ireland)

Transmediality and the Brick: Differences and Similarities between Analogue and Digital Lego Play
Mattia Thibault (Tampere University of Technology, Finland)

Transfictionality, Thetic Space, and Doctrinal Transtexts: The Procedural Expansion of Gor in Second Life's Gorean Role-Playing Games
Christophe Duret (Université de Sherbrooke, Canada)

 

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